FINAL FANTASY XIV News

Wednesday, February 25, 2009

Dynamis-Valkurm

Today was a pretty awesome CoP run. We got a lot of accessories (incl Valor Cape) and I got 2 pieces.




Sorcerer's Petasos -1


Sorcerer's Belt

Thursday, February 12, 2009

What neckpiece to wear for WS on THF.

Today I was browsing the web and found a very interesting Live Journal on what neckpiece to use on THF with Mercy stroke. Yeye, I know, I dont have the Mandau yet, but the point that I found to be was so interesting was that I was in fact correct (weird I know) all those times I've stated I'd use the Kubira Bead Necklace over a Sea gorget.

My summary of the ranking for neckpieces is (based on data below):
SA+MS: #1 Kubira Beads Necklace
SA+MS: #2 Justice Torque
SA+MS: #3 Love Torque
SA+MS: #4 Soil Gorget
TA+MS: #1 Justice Torque
TA+MS: #2 Kubira Beads Necklace
TA+MS: #3 Soil Gorget
TA+MS: #4 Love Torque

I'm just gonna paste the formulas and comparisons here below, but if you want to check the original link it is http://shamayaasura.livejournal.com/4151.html .
So all info below is credited to Shmayaasura.

1-Hit Sa+Mercy Stroke
Soil Gorget
1-hit Sa+Mercy = {(39bD + 12fStr + f[0.83 * f(0.6*125)]WSC)*3.1fTP + 103dex} * 1.914pDif * 1.25piercing
= ((113".25" * 3.1) + 103)*1.914 *1.25
= 1083dmg
To generalize this comparison, to make it more accurate for everyone and not just my own set, I can alternatively not truncate anything. Skipping truncation gives me,
= 1086.4dmg

Justice Torque

Additional 5str will not affect my fStr here. It will change pDif slightly, from a non-crit median of 0.914 to 0.924 with only 2".5" attack.
1-hit Sa+Mercy = {(39bD + 12fStr + f[0.83 * f(0.6*130)]WSC)*3.0fTP + 103dex} * 1.924pDif * 1.25piercing
= ((115".74" * 3.0) + 103)*1.924 *1.25
= 1077dmg
Skipping truncation steps to generalize this, I get,
= 1082.8dmg

So far it looks like Soil Gorget is better here for 1-hit Sa+Mercy. If Str is lower, Justice Torque will become better. Similarly if fStr is lower (ie you're fighting much harder stuff), Justice Torque will also become better. Same if pDif is lower. Given how close they are here for 1-hit, it's very likely that Justice Torque is better for anything HNM level. This, again, is also 1-hit. The more hits you add, the better Justice Torque becomes in comparison.

Now let's take a look at love torque and kubira bead necklace for 1hit SaMS, this time also skipping truncation to favor generalization for each example.

Love Torque
1-hit Sa+Mercy = {(39bD + 12fStr + f[0.83 * f(0.6*125)]WSC)*3.0fTP + 108dex} * 1.937pDif * 1.25piercing
= ((113".25" * 3.0) + 108)*1.937 *1.25
= 1084.1dmg

Kubira Bead Necklace
1-hit Sa+Mercy = {(39bD + 12fStr + f[0.83 * f(0.6*129)]WSC)*3.0fTP + 107dex} * 1.923pDif * 1.25piercing
= ((115".24" * 3.0) + 107)*1.923 *1.25
= 1088.2dmg

2.48-Hit Sa+Mercy Stroke
As mentioned earlier, /nin with traditional merits and WS gear (5/5 triple, brutal earring), the average mercy stroke is 2.48 hits. While there are a number of offhands available, the most common used for DD'ing is still probably blau dolch, which is also what I have.

Soil Gorget
2.48-hit Sa+Mercy =
({(39bD + 12fStr + f[0.83 * f(0.6*125)]WSC)*3.1fTP + 103dex} *1hit *1.914pDif
+{(39bD + 12fStr + f[0.83 * f(0.6*125)]WSC)*1.0fTP} *0.24hit *0.914pDif
+{(33bD + 10fStr + f[0.83 * f(0.6*125)]WSC)*1.0fTP} *1.24hit *0.914pDif)
*1.25piercing
= 1.25*(869.1 + 24.8 + 119.3)
= 1266.5dmg

Justice Torque

2.48-hit Sa+Mercy =
({(39bD + 12fStr + f[0.83 * f(0.6*130)]WSC)*3.0fTP + 103dex} *1hit *1.924pDif
+{(39bD + 12fStr + f[0.83 * f(0.6*130)]WSC)*1.0fTP} *0.24hit *0.924pDif
+{(33bD + 10fStr + f[0.83 * f(0.6*130)]WSC)*1.0fTP} *1.24hit *0.924pDif)
*1.25piercing
= 1.25*(866.2 + 25.7 + 123.4)
= 1269.1dmg

Love Torque

2.48-hit Sa+Mercy =
({(39bD + 12fStr + f[0.83 * f(0.6*125)]WSC)*3.0fTP + 108dex} *1hit *1.937pDif
+{(39bD + 12fStr + f[0.83 * f(0.6*125)]WSC)*1.0fTP} *0.24hit *0.937pDif
+{(33bD + 10fStr + f[0.83 * f(0.6*125)]WSC)*1.0fTP} *1.24hit *0.937pDif)
*1.25piercing
= 1.25*(867.3 + 25.5 + 122.3)
= 1268.9dmg

Kubira Bead Necklace

2.48-hit Sa+Mercy =
({(39bD + 12fStr + f[0.83 * f(0.6*129)]WSC)*3.0fTP + 107dex} *1hit *1.923pDif
+{(39bD + 12fStr + f[0.83 * f(0.6*129)]WSC)*1.0fTP} *0.24hit *0.923pDif
+{(33bD + 10fStr + f[0.83 * f(0.6*129)]WSC)*1.0fTP} *1.24hit *0.923pDif)
*1.25piercing
= 1.25*(870.6 + 25.5 + 122.7)
= 1273.5dmg

SUMMARY:


JUSTICE TORQUE
#2 for Sa+Mercy by this comparison (greater colibri march/madrigal no food), and #1 for Ta+Mercy. Should be the best mercy neck for HNM's.

KUBIRA BEADS NECKLACE
#1 for Sa+mercy by this comparison, and should be #2 for Ta+Mercy.

LOVE TORQUE
Lingers somewhere in between the above two necks and soil gorget for Sa+Mercy. Likely inferior to all for Ta+Mercy. When you're very high on pDif , gorget should be best, but I'm not sure if there's a point where love torque would ever be the best option. #3 by this comparison for Sa+Mercy, and #4 for Ta+Mercy.

SOIL GORGET
#4 by this comparison for Sa+Mercy, and #3 for Ta+Mercy. However, this is probably going to be the best mercy neck at some inflection point of pDif, when pDif is high enough. If not on merit level mobs, this might be the best option for very weak mobs, like too weak to even match. But then again, the first hit of mercy becomes less and less important as pDif rises. Either way, it doesn't matter.

Tuesday, February 10, 2009

Sky



I've gone atleast 30+ tries on this, so today I dropped my old Buccaneers Knife, got a new one, and voilá. I got it!

Did a 2 Byakkos and some farming done also.

Sunday, February 8, 2009

Dynamis-Xarkabard



Today I finally got the much wanted BLM hat from Dynamis-X.




Also got the MNK headpiece (not so wanted, lol)

Saturday, February 7, 2009



I bought this today, cost me 2 million, but they will work for both TP and WS gear setups until I get the Homam pants and the Hecatomb pants.

Thursday, February 5, 2009

Quick update

I got nothing really significant to report but we do the usual events everyday.

I'm currently only waiting for 4 drops from the events we do with the LS; Homam pants, Hecatomb Legs, Byakko's Haidate, Justice Torque. I'm first in line for the the Homam and Hecatomb, so those things just have to drop.. The other pieces there's more people after, and it could take some time. Long gone are the times when you had nothing, and you were a potential candidate for almost anything that dropped. Back then, it was like your birthday every week, but now, once you get something you've dreamed about for so long it usually just leaves you speechless. I remember when I got my Love torque, I was stunned. Considering what had to be done to get it, have it drop, and get to lot on it, was something I didnt think I would manage a few years back. It's a good thing its been raining Love Torques over Seraphi, a lot of people can experience that feeling..

Yesterday we did a Dynamis-Xark run, farmed until we had 20 min left, andd then we gave Animated Dagger a try, I mostly wanted to see how tough it was and what needed to be cleared to make the pull possible. Turns out our usual farming was enough to clear a sacpull path. Once spawned it aggrod 1 group of 7 demons and 2 eyes, but these are no problem since they are brought away by the sacpuller. (Sac path is along the the wall towards WHM tower, and west past the PLD tower, down to the "snow-boobies", once there I headed back with the mobs to camp, since the dagger had warped by then. We camp to the south of WHM tower next to the wall)
I think we got it down 46% before it warped, not bad considering we had no bard 2hr and not very melee heavy. We are doing another Xark run on Sunday, which will include a DL fight.

After dynamis was over I was tired, but I headed out to Castle Zwahl to pick up my Dynamis Dagger (Stage 3) that was finished. I went to bed with a smile on my face.