FINAL FANTASY XIV News

Saturday, November 27, 2010

An eventful day

I really made some progress yesterday.
First i got my Botanist from level 18 to level 20, then proceeded to do the lvl20 job-quest for it. With the wood gathered leveling this i took my Carpenter from 23 to 25. I did Willow Masks from level 13 to level 25, and once level 26 i started turning Oak logs into Oak Lumber and the lumber then into Oak Masks. The Oak synthesis was quite expensive in shards. By the end of the day I had used up roughly 1500 wind and 750 earth shards.

After this I started the lvl26 quest of the main-story. And damn, I love these quests. The story, characters and cut-scenes are amazing. The quests are well thought up too. Its a pleasure playing them. I am from Ul'dah so that is the arc I am doing. Politics, ancient deitys, murder and hot women.. How can it go wrong? ;)


Saturday, November 20, 2010

Further testing of Firm Conviction

I did some more soloing today, and managed to take on mobs I had no chance surviving on before. Only drawback to Firm Conviction is you cant have any buffs on like spikes or anything. If you do you lose the trait. It is canceled as soon as you put 1 on. But I don't mind face-tanking without buffs, since I have Siphon MP, effectively making me sit at full mp every second minute or so.



Crabs was easy in FF11 and they are in this game also. They have no big surprise moves, and is mostly as tank&spank mob. They go in their shell now and then, making their defense go up but they wont attack in this stage. Once they come out their attack has gone up it seems, so just be ready to heal up the first 2 or 3 attacks which may hit a bit harder. Other than that, its a walk in the park.

Friday, November 19, 2010

Trait: Firm Conviction


Today I bought the Thaumaturge job-trait Firm Conviction, at a cost of 8000 guildpoints. The trait is potentially game-breaking and a must have!

It increases your defense while casting AND for a short duration after casting. Furthermore it stacks up to 4 times. 20%+20%+20%+20% for a total of 80% damage reduction.

Here is an example:
A mob hits you for 100 damage.
You cast Sacrifice and heal yourself up a bit. (The job-trait is applied)
The mob hits you again, but this time for 80 damage (20% reduction in damage)
You cast Sacrifice and heal yourself up a bit. (The job-trait is applied)
The mob hits you again, but this time for 60 damage (Another 20% reduction in damage)
You cast Sacrifice and heal yourself up a bit. (The job-trait is applied)
The mob hits you again, but this time for 40 damage (Another 20% reduction in damage)
You cast Sacrifice and heal yourself up a bit. (The job-trait is applied)
The mob hits you again, but this time for 20 damage (Another 20% reduction in damage)
At this point you have a damage reduction of 80% all physical attacks!
This is where you nod goodbye to the tank and AoE a few unclaimed mobs just to make your tanking a bit more interesting..

Tuesday, November 9, 2010

Thaumaturge - Time to bring out the staff!

I have come to realize that making my own arrows for my Archer is quite a feat, and I've decided to put the Archer on hold until I have several crafts at around 25-30. Gimping my way up with level 1 arrows is not something I want to do.

So, I decided to level Conjurer and Thaumaturge up. I am in the process of redistributing my points from STR and DEX towards INT, MND and PIE. Im gonna keep my VIT quite high still.
Its seem these jobs are a bit easier to solo on also, and as a level 14THAU i can solo stuff with ease that i was struggling on with my 18ARC :-)